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.cordova | ||
assets/scripts | ||
hooks | ||
platforms | ||
plugins | ||
www | ||
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Gruntfile.js | ||
README.md | ||
config.xml | ||
package.json |
README.md
Momo
Momo is a template based on Cordova/Phonegap that aims to easily design some cross-platform applications. The whole application content is described in a JSON manifest and It implements its own self-update mecanisms.
Debug Package
Scan the following QRCode to install the debug version of the package :
Installation
Clone the repo:
git clone ssh://git@repos.entrouvert.org/momo && cd momo/
With node installed (avoid outdated apt-get package):
sudo npm install phonegap -g
Install cordovas plugins:
phonegap plugin add cordova-plugin-file
phonegap plugin add cordova-plugin-file-transfer
phonegap plugin add cordova-plugin-zip
phonegap plugin add cordova-plugin-whitelist
phonegap plugin add cordova-plugin-statusbar
phonegap plugin add cordova-plugin-inappbrowser # optional
If plugin registry server seems to be down :'( use git instead ;)
phonegap plugin add https://github.com/apache/cordova-plugin-file.git
phonegap plugin add https://github.com/apache/cordova-plugin-file-transfer.git
phonegap plugin add https://github.com/MobileChromeApps/cordova-plugin-zip.git
phonegap plugin add https://github.com/apache/cordova-plugin-whitelist.git
phonegap plugin add https://github.com/apache/cordova-plugin-statusbar.git
phonegap plugin add https://github.com/apache/cordova-plugin-inappbrowser.git # optional
Assets Management
Momo implements a self-update mecanism based on AJAX, localStorage, cordova
file transfer and chromium zip. The meta section in the manifest
www/index.json
allows to give some parameters to the update :
{"meta": {
// Application Title
"title": "Ma ville au quotidien",
// Icon (a new build is required in oder to change the application launcher icon)
"icon": "icon.png",
// Footer contact
"contact": "info@example.net",
// Update Frequency (in seconds)
"updateFreq": 100,
// Distant manifest url
"updateUrl": "http://localhost/momo/index.json?0.0.1",
// Distant assets archive
"assetsUrl": "http://localhost/momo/assets.zip?0.0.1"
}, ...}
The assets.zip file will be downloaded and uncompressed right into the application root folder; beware this could overwrite files, it is advised to use subdirectories (typically the zip file should contain its files in a assets/ directory).
The zip file structure could look like this:
assets/index.js
: Some extra script to be loaded dynamically in the applicationassets/index.css
: A css stylesheet that will be injected as wellassets/*.[png,woff,...]
: images, fonts & other static files
In the manifest pages content, you must specify URLs to you assets using paths relative to the root of the assets.zip. If it contains an image in assets/dijon.jpg, it should be referenced like this:
{
"title": "Ma ville",
"content": "<p>Bienvenue !</p><img src='assets/dijon.jpg' class='momo-image' />"
}
Don't forget to enable CORS on the server that will distribute the assets.
- Nginx:
add_header Access-Control-Allow-Origin *;
- Apache:
Header set Access-Control-Allow-Origin "*"
(.htaccess will do)
You want to make sure the server keeps a cache version of the asset according to
the updateFreq
value in the JSON manifest.
Work in development
The cordovas libraries wont work in development environment, so you may want to
set a local path where to get the already unzipped assets. In www/js/index.js
:
var DEBUG_WWW_URL = 'http://localhost/momo/www/';
In order to start a dev server, use command:
phonegap serve
Then point your browser to http://localhost:3000/. You may get a HTTP Error 500 for cordova.js and TypeError: Arguments to path.join must be strings in your console. This is due to your localmachine that doesn't expose the sensors and the software components supported by cordova. But those errors aren't blocking, you can keep doing stuff.
There is a much more convenient way to test you app which is to use the
PhoneGap Developper App. With this, you'll be able
to test your app directly into you device. Note that cordova's plugins and
librairies are not usable using phonegap serve
, so you must provide some
environement hooks in your code.
Make sure you don't browse the app twice at the same time, the phonegap's autoreload mechanism uses socket.io that gets confused and keeps reloading the app. If anyhow you wish to use many browsers in parallel, you may want to launch the server with the option :
phonegap serve --no-autoreload
Define target platforms
First, add the plateforms you wish to build a new release on:
Before you can build the project, you need to specify a set of target platforms. Your ability to run these commands depends on whether your machine supports each SDK, and whether you have already installed each SDK.
Run any of these from a Mac:
phonegap platform add ios
phonegap platform add amazon-fireos
phonegap platform add android
phonegap platform add blackberry10
phonegap platform add firefoxos
Run any of these from a Windows machine, where wp refers to different versions of the Windows Phone operating system:
phonegap platform add wp8
phonegap platform add windows
phonegap platform add amazon-fireos
phonegap platform add android
phonegap platform add blackberry10
phonegap platform add firefoxos
Run this to check your current set of platforms:
phonegap platforms ls
See more on Cordova CLI Interface
Build Application
Then in order to build application for all configured platform, use:
phonegap build
You can also build for a specific platform [ios
, android
, etc.]:
phongap build <platform>
To build a new "ready-to-publish" release, use the flag:
phongap build --release
Find the built releases in the platforms/
folder.
License
Momo is licensed under the GNU General Public License v3.0