1060 lines
34 KiB
JavaScript
1060 lines
34 KiB
JavaScript
/*
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Copyright (c) 2003-2011, CKSource - Frederico Knabben. All rights reserved.
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For licensing, see LICENSE.html or http://ckeditor.com/license
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*/
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/**
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* @fileOverview Defines the {@link CKEDITOR.editor} class, which represents an
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* editor instance.
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*/
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(function()
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{
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// The counter for automatic instance names.
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var nameCounter = 0;
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var getNewName = function()
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{
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var name = 'editor' + ( ++nameCounter );
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return ( CKEDITOR.instances && CKEDITOR.instances[ name ] ) ? getNewName() : name;
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};
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// ##### START: Config Privates
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// These function loads custom configuration files and cache the
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// CKEDITOR.editorConfig functions defined on them, so there is no need to
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// download them more than once for several instances.
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var loadConfigLoaded = {};
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var loadConfig = function( editor )
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{
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var customConfig = editor.config.customConfig;
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// Check if there is a custom config to load.
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if ( !customConfig )
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return false;
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customConfig = CKEDITOR.getUrl( customConfig );
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var loadedConfig = loadConfigLoaded[ customConfig ] || ( loadConfigLoaded[ customConfig ] = {} );
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// If the custom config has already been downloaded, reuse it.
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if ( loadedConfig.fn )
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{
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// Call the cached CKEDITOR.editorConfig defined in the custom
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// config file for the editor instance depending on it.
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loadedConfig.fn.call( editor, editor.config );
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// If there is no other customConfig in the chain, fire the
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// "configLoaded" event.
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if ( CKEDITOR.getUrl( editor.config.customConfig ) == customConfig || !loadConfig( editor ) )
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editor.fireOnce( 'customConfigLoaded' );
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}
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else
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{
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// Load the custom configuration file.
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CKEDITOR.scriptLoader.load( customConfig, function()
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{
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// If the CKEDITOR.editorConfig function has been properly
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// defined in the custom configuration file, cache it.
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if ( CKEDITOR.editorConfig )
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loadedConfig.fn = CKEDITOR.editorConfig;
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else
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loadedConfig.fn = function(){};
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// Call the load config again. This time the custom
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// config is already cached and so it will get loaded.
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loadConfig( editor );
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});
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}
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return true;
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};
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var initConfig = function( editor, instanceConfig )
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{
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// Setup the lister for the "customConfigLoaded" event.
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editor.on( 'customConfigLoaded', function()
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{
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if ( instanceConfig )
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{
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// Register the events that may have been set at the instance
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// configuration object.
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if ( instanceConfig.on )
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{
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for ( var eventName in instanceConfig.on )
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{
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editor.on( eventName, instanceConfig.on[ eventName ] );
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}
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}
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// Overwrite the settings from the in-page config.
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CKEDITOR.tools.extend( editor.config, instanceConfig, true );
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delete editor.config.on;
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}
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onConfigLoaded( editor );
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});
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// The instance config may override the customConfig setting to avoid
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// loading the default ~/config.js file.
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if ( instanceConfig && instanceConfig.customConfig != undefined )
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editor.config.customConfig = instanceConfig.customConfig;
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// Load configs from the custom configuration files.
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if ( !loadConfig( editor ) )
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editor.fireOnce( 'customConfigLoaded' );
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};
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// ##### END: Config Privates
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var onConfigLoaded = function( editor )
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{
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// Set config related properties.
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var skin = editor.config.skin.split( ',' ),
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skinName = skin[ 0 ],
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skinPath = CKEDITOR.getUrl( skin[ 1 ] || (
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'_source/' + // @Packager.RemoveLine
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'skins/' + skinName + '/' ) );
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/**
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* The name of the skin used by this editor instance. The skin name can
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* be set through the <code>{@link CKEDITOR.config.skin}</code> setting.
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* @name CKEDITOR.editor.prototype.skinName
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* @type String
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* @example
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* alert( editor.skinName ); // E.g. "kama"
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*/
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editor.skinName = skinName;
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/**
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* The full URL of the skin directory.
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* @name CKEDITOR.editor.prototype.skinPath
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* @type String
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* @example
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* alert( editor.skinPath ); // E.g. "http://example.com/ckeditor/skins/kama/"
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*/
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editor.skinPath = skinPath;
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/**
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* The CSS class name used for skin identification purposes.
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* @name CKEDITOR.editor.prototype.skinClass
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* @type String
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* @example
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* alert( editor.skinClass ); // E.g. "cke_skin_kama"
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*/
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editor.skinClass = 'cke_skin_' + skinName;
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/**
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* The <a href="http://en.wikipedia.org/wiki/Tabbing_navigation">tabbing
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* navigation</a> order that has been calculated for this editor
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* instance. This can be set by the <code>{@link CKEDITOR.config.tabIndex}</code>
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* setting or taken from the <code>tabindex</code> attribute of the
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* <code>{@link #element}</code> associated with the editor.
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* @name CKEDITOR.editor.prototype.tabIndex
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* @type Number
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* @default 0 (zero)
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* @example
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* alert( editor.tabIndex ); // E.g. "0"
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*/
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editor.tabIndex = editor.config.tabIndex || editor.element.getAttribute( 'tabindex' ) || 0;
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/**
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* Indicates the read-only state of this editor. This is a read-only property.
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* @name CKEDITOR.editor.prototype.readOnly
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* @type Boolean
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* @since 3.6
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* @see CKEDITOR.editor#setReadOnly
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*/
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editor.readOnly = !!( editor.config.readOnly || editor.element.getAttribute( 'disabled' ) );
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// Fire the "configLoaded" event.
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editor.fireOnce( 'configLoaded' );
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// Load language file.
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loadSkin( editor );
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};
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var loadLang = function( editor )
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{
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CKEDITOR.lang.load( editor.config.language, editor.config.defaultLanguage, function( languageCode, lang )
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{
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/**
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* The code for the language resources that have been loaded
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* for the user interface elements of this editor instance.
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* @name CKEDITOR.editor.prototype.langCode
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* @type String
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* @example
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* alert( editor.langCode ); // E.g. "en"
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*/
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editor.langCode = languageCode;
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/**
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* An object that contains all language strings used by the editor
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* interface.
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* @name CKEDITOR.editor.prototype.lang
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* @type CKEDITOR.lang
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* @example
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* alert( editor.lang.bold ); // E.g. "Negrito" (if the language is set to Portuguese)
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*/
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// As we'll be adding plugin specific entries that could come
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// from different language code files, we need a copy of lang,
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// not a direct reference to it.
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editor.lang = CKEDITOR.tools.prototypedCopy( lang );
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// We're not able to support RTL in Firefox 2 at this time.
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if ( CKEDITOR.env.gecko && CKEDITOR.env.version < 10900 && editor.lang.dir == 'rtl' )
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editor.lang.dir = 'ltr';
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editor.fire( 'langLoaded' );
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var config = editor.config;
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config.contentsLangDirection == 'ui' && ( config.contentsLangDirection = editor.lang.dir );
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loadPlugins( editor );
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});
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};
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var loadPlugins = function( editor )
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{
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var config = editor.config,
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plugins = config.plugins,
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extraPlugins = config.extraPlugins,
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removePlugins = config.removePlugins;
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if ( extraPlugins )
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{
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// Remove them first to avoid duplications.
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var removeRegex = new RegExp( '(?:^|,)(?:' + extraPlugins.replace( /\s*,\s*/g, '|' ) + ')(?=,|$)' , 'g' );
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plugins = plugins.replace( removeRegex, '' );
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plugins += ',' + extraPlugins;
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}
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if ( removePlugins )
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{
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removeRegex = new RegExp( '(?:^|,)(?:' + removePlugins.replace( /\s*,\s*/g, '|' ) + ')(?=,|$)' , 'g' );
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plugins = plugins.replace( removeRegex, '' );
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}
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// Load the Adobe AIR plugin conditionally.
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CKEDITOR.env.air && ( plugins += ',adobeair' );
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// Load all plugins defined in the "plugins" setting.
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CKEDITOR.plugins.load( plugins.split( ',' ), function( plugins )
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{
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// The list of plugins.
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var pluginsArray = [];
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// The language code to get loaded for each plugin. Null
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// entries will be appended for plugins with no language files.
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var languageCodes = [];
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// The list of URLs to language files.
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var languageFiles = [];
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/**
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* An object that contains references to all plugins used by this
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* editor instance.
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* @name CKEDITOR.editor.prototype.plugins
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* @type Object
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* @example
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* alert( editor.plugins.dialog.path ); // E.g. "http://example.com/ckeditor/plugins/dialog/"
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*/
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editor.plugins = plugins;
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// Loop through all plugins, to build the list of language
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// files to get loaded.
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for ( var pluginName in plugins )
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{
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var plugin = plugins[ pluginName ],
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pluginLangs = plugin.lang,
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pluginPath = CKEDITOR.plugins.getPath( pluginName ),
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lang = null;
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// Set the plugin path in the plugin.
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plugin.path = pluginPath;
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// If the plugin has "lang".
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if ( pluginLangs )
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{
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// Resolve the plugin language. If the current language
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// is not available, get the first one (default one).
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lang = ( CKEDITOR.tools.indexOf( pluginLangs, editor.langCode ) >= 0 ? editor.langCode : pluginLangs[ 0 ] );
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if ( !plugin.langEntries || !plugin.langEntries[ lang ] )
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{
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// Put the language file URL into the list of files to
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// get downloaded.
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languageFiles.push( CKEDITOR.getUrl( pluginPath + 'lang/' + lang + '.js' ) );
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}
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else
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{
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CKEDITOR.tools.extend( editor.lang, plugin.langEntries[ lang ] );
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lang = null;
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}
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}
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// Save the language code, so we know later which
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// language has been resolved to this plugin.
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languageCodes.push( lang );
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pluginsArray.push( plugin );
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}
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// Load all plugin specific language files in a row.
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CKEDITOR.scriptLoader.load( languageFiles, function()
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{
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// Initialize all plugins that have the "beforeInit" and "init" methods defined.
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var methods = [ 'beforeInit', 'init', 'afterInit' ];
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for ( var m = 0 ; m < methods.length ; m++ )
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{
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for ( var i = 0 ; i < pluginsArray.length ; i++ )
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{
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var plugin = pluginsArray[ i ];
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// Uses the first loop to update the language entries also.
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if ( m === 0 && languageCodes[ i ] && plugin.lang )
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CKEDITOR.tools.extend( editor.lang, plugin.langEntries[ languageCodes[ i ] ] );
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// Call the plugin method (beforeInit and init).
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if ( plugin[ methods[ m ] ] )
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plugin[ methods[ m ] ]( editor );
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}
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}
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// Load the editor skin.
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editor.fire( 'pluginsLoaded' );
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loadTheme( editor );
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});
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});
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};
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var loadSkin = function( editor )
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{
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CKEDITOR.skins.load( editor, 'editor', function()
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{
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loadLang( editor );
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});
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};
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var loadTheme = function( editor )
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{
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var theme = editor.config.theme;
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CKEDITOR.themes.load( theme, function()
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{
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/**
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* The theme used by this editor instance.
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* @name CKEDITOR.editor.prototype.theme
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* @type CKEDITOR.theme
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* @example
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* alert( editor.theme ); // E.g. "http://example.com/ckeditor/themes/default/"
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*/
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var editorTheme = editor.theme = CKEDITOR.themes.get( theme );
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editorTheme.path = CKEDITOR.themes.getPath( theme );
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editorTheme.build( editor );
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if ( editor.config.autoUpdateElement )
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attachToForm( editor );
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});
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};
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var attachToForm = function( editor )
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{
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var element = editor.element;
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// If are replacing a textarea, we must
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if ( editor.elementMode == CKEDITOR.ELEMENT_MODE_REPLACE && element.is( 'textarea' ) )
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{
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var form = element.$.form && new CKEDITOR.dom.element( element.$.form );
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if ( form )
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{
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function onSubmit()
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{
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editor.updateElement();
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}
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form.on( 'submit',onSubmit );
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// Setup the submit function because it doesn't fire the
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// "submit" event.
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if ( !form.$.submit.nodeName && !form.$.submit.length )
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{
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form.$.submit = CKEDITOR.tools.override( form.$.submit, function( originalSubmit )
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{
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return function()
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{
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editor.updateElement();
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// For IE, the DOM submit function is not a
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// function, so we need thid check.
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if ( originalSubmit.apply )
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originalSubmit.apply( this, arguments );
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else
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originalSubmit();
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};
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});
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}
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// Remove 'submit' events registered on form element before destroying.(#3988)
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editor.on( 'destroy', function()
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{
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form.removeListener( 'submit', onSubmit );
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} );
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}
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}
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};
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function updateCommands()
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{
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var command,
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commands = this._.commands,
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mode = this.mode;
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if ( !mode )
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return;
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for ( var name in commands )
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{
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command = commands[ name ];
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command[ command.startDisabled ? 'disable' :
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this.readOnly && !command.readOnly ? 'disable' : command.modes[ mode ] ? 'enable' : 'disable' ]();
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}
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}
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/**
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* Initializes the editor instance. This function is called by the editor
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* contructor (<code>editor_basic.js</code>).
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* @private
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*/
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CKEDITOR.editor.prototype._init = function()
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{
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// Get the properties that have been saved in the editor_base
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// implementation.
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var element = CKEDITOR.dom.element.get( this._.element ),
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instanceConfig = this._.instanceConfig;
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delete this._.element;
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delete this._.instanceConfig;
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this._.commands = {};
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this._.styles = [];
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/**
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* The DOM element that was replaced by this editor instance. This
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* element stores the editor data on load and post.
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* @name CKEDITOR.editor.prototype.element
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* @type CKEDITOR.dom.element
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* @example
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* var editor = CKEDITOR.instances.editor1;
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* alert( <strong>editor.element</strong>.getName() ); // E.g. "textarea"
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*/
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this.element = element;
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/**
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* The editor instance name. It may be the replaced element ID, name, or
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* a default name using the progressive counter (<code>editor1</code>,
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* <code>editor2</code>, ...).
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* @name CKEDITOR.editor.prototype.name
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* @type String
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* @example
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* var editor = CKEDITOR.instances.editor1;
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* alert( <strong>editor.name</strong> ); // "editor1"
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*/
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this.name = ( element && ( this.elementMode == CKEDITOR.ELEMENT_MODE_REPLACE )
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&& ( element.getId() || element.getNameAtt() ) )
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|| getNewName();
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if ( this.name in CKEDITOR.instances )
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throw '[CKEDITOR.editor] The instance "' + this.name + '" already exists.';
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/**
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* A unique random string assigned to each editor instance on the page.
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* @name CKEDITOR.editor.prototype.id
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* @type String
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*/
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this.id = CKEDITOR.tools.getNextId();
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/**
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* The configurations for this editor instance. It inherits all
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* settings defined in <code>(@link CKEDITOR.config}</code>, combined with settings
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* loaded from custom configuration files and those defined inline in
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* the page when creating the editor.
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* @name CKEDITOR.editor.prototype.config
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* @type Object
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* @example
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* var editor = CKEDITOR.instances.editor1;
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* alert( <strong>editor.config.theme</strong> ); // E.g. "default"
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*/
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this.config = CKEDITOR.tools.prototypedCopy( CKEDITOR.config );
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|
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/**
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* The namespace containing UI features related to this editor instance.
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* @name CKEDITOR.editor.prototype.ui
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* @type CKEDITOR.ui
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* @example
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*/
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this.ui = new CKEDITOR.ui( this );
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|
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/**
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* Controls the focus state of this editor instance. This property
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* is rarely used for normal API operations. It is mainly
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* intended for developers adding UI elements to the editor interface.
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* @name CKEDITOR.editor.prototype.focusManager
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* @type CKEDITOR.focusManager
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* @example
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*/
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this.focusManager = new CKEDITOR.focusManager( this );
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CKEDITOR.fire( 'instanceCreated', null, this );
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this.on( 'mode', updateCommands, null, null, 1 );
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this.on( 'readOnly', updateCommands, null, null, 1 );
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initConfig( this, instanceConfig );
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};
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})();
|
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|
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CKEDITOR.tools.extend( CKEDITOR.editor.prototype,
|
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/** @lends CKEDITOR.editor.prototype */
|
|
{
|
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/**
|
|
* Adds a command definition to the editor instance. Commands added with
|
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* this function can be executed later with the <code>{@link #execCommand}</code> method.
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* @param {String} commandName The indentifier name of the command.
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* @param {CKEDITOR.commandDefinition} commandDefinition The command definition.
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* @example
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* editorInstance.addCommand( 'sample',
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* {
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* exec : function( editor )
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* {
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* alert( 'Executing a command for the editor name "' + editor.name + '"!' );
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* }
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* });
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*/
|
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addCommand : function( commandName, commandDefinition )
|
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{
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return this._.commands[ commandName ] = new CKEDITOR.command( this, commandDefinition );
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},
|
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|
|
/**
|
|
* Adds a piece of CSS code to the editor which will be applied to the WYSIWYG editing document.
|
|
* This CSS would not be added to the output, and is there mainly for editor-specific editing requirements.
|
|
* Note: This function should be called before the editor is loaded to take effect.
|
|
* @param css {String} CSS text.
|
|
* @example
|
|
* editorInstance.addCss( 'body { background-color: grey; }' );
|
|
*/
|
|
addCss : function( css )
|
|
{
|
|
this._.styles.push( css );
|
|
},
|
|
|
|
/**
|
|
* Destroys the editor instance, releasing all resources used by it.
|
|
* If the editor replaced an element, the element will be recovered.
|
|
* @param {Boolean} [noUpdate] If the instance is replacing a DOM
|
|
* element, this parameter indicates whether or not to update the
|
|
* element with the instance contents.
|
|
* @example
|
|
* alert( CKEDITOR.instances.editor1 ); // E.g "object"
|
|
* <strong>CKEDITOR.instances.editor1.destroy()</strong>;
|
|
* alert( CKEDITOR.instances.editor1 ); // "undefined"
|
|
*/
|
|
destroy : function( noUpdate )
|
|
{
|
|
if ( !noUpdate )
|
|
this.updateElement();
|
|
|
|
this.fire( 'destroy' );
|
|
this.theme && this.theme.destroy( this );
|
|
|
|
CKEDITOR.remove( this );
|
|
CKEDITOR.fire( 'instanceDestroyed', null, this );
|
|
},
|
|
|
|
/**
|
|
* Executes a command associated with the editor.
|
|
* @param {String} commandName The indentifier name of the command.
|
|
* @param {Object} [data] Data to be passed to the command.
|
|
* @returns {Boolean} <code>true</code> if the command was executed
|
|
* successfully, otherwise <code>false</code>.
|
|
* @see CKEDITOR.editor.addCommand
|
|
* @example
|
|
* editorInstance.execCommand( 'bold' );
|
|
*/
|
|
execCommand : function( commandName, data )
|
|
{
|
|
var command = this.getCommand( commandName );
|
|
|
|
var eventData =
|
|
{
|
|
name: commandName,
|
|
commandData: data,
|
|
command: command
|
|
};
|
|
|
|
if ( command && command.state != CKEDITOR.TRISTATE_DISABLED )
|
|
{
|
|
if ( this.fire( 'beforeCommandExec', eventData ) !== true )
|
|
{
|
|
eventData.returnValue = command.exec( eventData.commandData );
|
|
|
|
// Fire the 'afterCommandExec' immediately if command is synchronous.
|
|
if ( !command.async && this.fire( 'afterCommandExec', eventData ) !== true )
|
|
return eventData.returnValue;
|
|
}
|
|
}
|
|
|
|
// throw 'Unknown command name "' + commandName + '"';
|
|
return false;
|
|
},
|
|
|
|
/**
|
|
* Gets one of the registered commands. Note that after registering a
|
|
* command definition with <code>{@link #addCommand}</code>, it is
|
|
* transformed internally into an instance of
|
|
* <code>{@link CKEDITOR.command}</code>, which will then be returned
|
|
* by this function.
|
|
* @param {String} commandName The name of the command to be returned.
|
|
* This is the same name that is used to register the command with
|
|
* <code>addCommand</code>.
|
|
* @returns {CKEDITOR.command} The command object identified by the
|
|
* provided name.
|
|
*/
|
|
getCommand : function( commandName )
|
|
{
|
|
return this._.commands[ commandName ];
|
|
},
|
|
|
|
/**
|
|
* Gets the editor data. The data will be in raw format. It is the same
|
|
* data that is posted by the editor.
|
|
* @type String
|
|
* @returns (String) The editor data.
|
|
* @example
|
|
* if ( CKEDITOR.instances.editor1.<strong>getData()</strong> == '' )
|
|
* alert( 'There is no data available' );
|
|
*/
|
|
getData : function()
|
|
{
|
|
this.fire( 'beforeGetData' );
|
|
|
|
var eventData = this._.data;
|
|
|
|
if ( typeof eventData != 'string' )
|
|
{
|
|
var element = this.element;
|
|
if ( element && this.elementMode == CKEDITOR.ELEMENT_MODE_REPLACE )
|
|
eventData = element.is( 'textarea' ) ? element.getValue() : element.getHtml();
|
|
else
|
|
eventData = '';
|
|
}
|
|
|
|
eventData = { dataValue : eventData };
|
|
|
|
// Fire "getData" so data manipulation may happen.
|
|
this.fire( 'getData', eventData );
|
|
|
|
return eventData.dataValue;
|
|
},
|
|
|
|
/**
|
|
* Gets the "raw data" currently available in the editor. This is a
|
|
* fast method which returns the data as is, without processing, so it is
|
|
* not recommended to use it on resulting pages. Instead it can be used
|
|
* combined with the <code>{@link #loadSnapshot}</code> method in order
|
|
* to be able to automatically save the editor data from time to time
|
|
* while the user is using the editor, to avoid data loss, without risking
|
|
* performance issues.
|
|
* @see CKEDITOR.editor.getData
|
|
* @example
|
|
* alert( editor.getSnapshot() );
|
|
*/
|
|
getSnapshot : function()
|
|
{
|
|
var data = this.fire( 'getSnapshot' );
|
|
|
|
if ( typeof data != 'string' )
|
|
{
|
|
var element = this.element;
|
|
if ( element && this.elementMode == CKEDITOR.ELEMENT_MODE_REPLACE )
|
|
data = element.is( 'textarea' ) ? element.getValue() : element.getHtml();
|
|
}
|
|
|
|
return data;
|
|
},
|
|
|
|
/**
|
|
* Loads "raw data" into the editor. The data is loaded with processing
|
|
* straight to the editing area. It should not be used as a way to load
|
|
* any kind of data, but instead in combination with
|
|
* <code>{@link #getSnapshot}</code> produced data.
|
|
* @see CKEDITOR.editor.setData
|
|
* @example
|
|
* var data = editor.getSnapshot();
|
|
* editor.<strong>loadSnapshot( data )</strong>;
|
|
*/
|
|
loadSnapshot : function( snapshot )
|
|
{
|
|
this.fire( 'loadSnapshot', snapshot );
|
|
},
|
|
|
|
/**
|
|
* Sets the editor data. The data must be provided in the raw format (HTML).<br />
|
|
* <br />
|
|
* Note that this method is asynchronous. The <code>callback</code> parameter must
|
|
* be used if interaction with the editor is needed after setting the data.
|
|
* @param {String} data HTML code to replace the curent content in the
|
|
* editor.
|
|
* @param {Function} callback Function to be called after the <code>setData</code>
|
|
* is completed.
|
|
*@param {Boolean} internal Whether to suppress any event firing when copying data
|
|
* internally inside the editor.
|
|
* @example
|
|
* CKEDITOR.instances.editor1.<strong>setData</strong>( '<p>This is the editor data.</p>' );
|
|
* @example
|
|
* CKEDITOR.instances.editor1.<strong>setData</strong>( '<p>Some other editor data.</p>', function()
|
|
* {
|
|
* this.checkDirty(); // true
|
|
* });
|
|
*/
|
|
setData : function( data , callback, internal )
|
|
{
|
|
if( callback )
|
|
{
|
|
this.on( 'dataReady', function( evt )
|
|
{
|
|
evt.removeListener();
|
|
callback.call( evt.editor );
|
|
} );
|
|
}
|
|
|
|
// Fire "setData" so data manipulation may happen.
|
|
var eventData = { dataValue : data };
|
|
!internal && this.fire( 'setData', eventData );
|
|
|
|
this._.data = eventData.dataValue;
|
|
|
|
!internal && this.fire( 'afterSetData', eventData );
|
|
},
|
|
|
|
/**
|
|
* Puts or restores the editor into read-only state. When in read-only,
|
|
* the user is not able to change the editor contents, but can still use
|
|
* some editor features. This function sets the <code>{@link CKEDITOR.config.readOnly}</code>
|
|
* property of the editor, firing the <code>{@link CKEDITOR.editor#readOnly}</code> event.<br><br>
|
|
* <strong>Note:</strong> the current editing area will be reloaded.
|
|
* @param {Boolean} [isReadOnly] Indicates that the editor must go
|
|
* read-only (<code>true</code>, default) or be restored and made editable
|
|
* (<code>false</code>).
|
|
* @since 3.6
|
|
*/
|
|
setReadOnly : function( isReadOnly )
|
|
{
|
|
isReadOnly = ( isReadOnly == undefined ) || isReadOnly;
|
|
|
|
if ( this.readOnly != isReadOnly )
|
|
{
|
|
this.readOnly = isReadOnly;
|
|
|
|
// Fire the readOnly event so the editor features can update
|
|
// their state accordingly.
|
|
this.fire( 'readOnly' );
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Inserts HTML code into the currently selected position in the editor in WYSIWYG mode.
|
|
* @param {String} data HTML code to be inserted into the editor.
|
|
* @example
|
|
* CKEDITOR.instances.editor1.<strong>insertHtml( '<p>This is a new paragraph.</p>' )</strong>;
|
|
*/
|
|
insertHtml : function( data )
|
|
{
|
|
this.fire( 'insertHtml', data );
|
|
},
|
|
|
|
/**
|
|
* Insert text content into the currently selected position in the
|
|
* editor in WYSIWYG mode. The styles of the selected element will be applied to the inserted text.
|
|
* Spaces around the text will be leaving untouched.
|
|
* <strong>Note:</strong> two subsequent line-breaks will introduce one paragraph. This depends on <code>{@link CKEDITOR.config.enterMode}</code>;
|
|
* A single line-break will be instead translated into one <br />.
|
|
* @since 3.5
|
|
* @param {String} text Text to be inserted into the editor.
|
|
* @example
|
|
* CKEDITOR.instances.editor1.<strong>insertText( ' line1 \n\n line2' )</strong>;
|
|
*/
|
|
insertText : function( text )
|
|
{
|
|
this.fire( 'insertText', text );
|
|
},
|
|
|
|
/**
|
|
* Inserts an element into the currently selected position in the
|
|
* editor in WYSIWYG mode.
|
|
* @param {CKEDITOR.dom.element} element The element to be inserted
|
|
* into the editor.
|
|
* @example
|
|
* var element = CKEDITOR.dom.element.createFromHtml( '<img src="hello.png" border="0" title="Hello" />' );
|
|
* CKEDITOR.instances.editor1.<strong>insertElement( element )</strong>;
|
|
*/
|
|
insertElement : function( element )
|
|
{
|
|
this.fire( 'insertElement', element );
|
|
},
|
|
|
|
/**
|
|
* Checks whether the current editor contents contain changes when
|
|
* compared to the contents loaded into the editor at startup, or to
|
|
* the contents available in the editor when <code>{@link #resetDirty}</code>
|
|
* was called.
|
|
* @returns {Boolean} "true" is the contents contain changes.
|
|
* @example
|
|
* function beforeUnload( e )
|
|
* {
|
|
* if ( CKEDITOR.instances.editor1.<strong>checkDirty()</strong> )
|
|
* return e.returnValue = "You will lose the changes made in the editor.";
|
|
* }
|
|
*
|
|
* if ( window.addEventListener )
|
|
* window.addEventListener( 'beforeunload', beforeUnload, false );
|
|
* else
|
|
* window.attachEvent( 'onbeforeunload', beforeUnload );
|
|
*/
|
|
checkDirty : function()
|
|
{
|
|
return ( this.mayBeDirty && this._.previousValue !== this.getSnapshot() );
|
|
},
|
|
|
|
/**
|
|
* Resets the "dirty state" of the editor so subsequent calls to
|
|
* <code>{@link #checkDirty}</code> will return <code>false</code> if the user will not
|
|
* have made further changes to the contents.
|
|
* @example
|
|
* alert( editor.checkDirty() ); // E.g. "true"
|
|
* editor.<strong>resetDirty()</strong>;
|
|
* alert( editor.checkDirty() ); // "false"
|
|
*/
|
|
resetDirty : function()
|
|
{
|
|
if ( this.mayBeDirty )
|
|
this._.previousValue = this.getSnapshot();
|
|
},
|
|
|
|
/**
|
|
* Updates the <code><textarea></code> element that was replaced by the editor with
|
|
* the current data available in the editor.
|
|
* @see CKEDITOR.editor.element
|
|
* @example
|
|
* CKEDITOR.instances.editor1.updateElement();
|
|
* alert( document.getElementById( 'editor1' ).value ); // The current editor data.
|
|
*/
|
|
updateElement : function()
|
|
{
|
|
var element = this.element;
|
|
if ( element && this.elementMode == CKEDITOR.ELEMENT_MODE_REPLACE )
|
|
{
|
|
var data = this.getData();
|
|
|
|
if ( this.config.htmlEncodeOutput )
|
|
data = CKEDITOR.tools.htmlEncode( data );
|
|
|
|
if ( element.is( 'textarea' ) )
|
|
element.setValue( data );
|
|
else
|
|
element.setHtml( data );
|
|
}
|
|
}
|
|
});
|
|
|
|
CKEDITOR.on( 'loaded', function()
|
|
{
|
|
// Run the full initialization for pending editors.
|
|
var pending = CKEDITOR.editor._pending;
|
|
if ( pending )
|
|
{
|
|
delete CKEDITOR.editor._pending;
|
|
|
|
for ( var i = 0 ; i < pending.length ; i++ )
|
|
pending[ i ]._init();
|
|
}
|
|
});
|
|
|
|
/**
|
|
* Whether to escape HTML when the editor updates the original input element.
|
|
* @name CKEDITOR.config.htmlEncodeOutput
|
|
* @since 3.1
|
|
* @type Boolean
|
|
* @default false
|
|
* @example
|
|
* config.htmlEncodeOutput = true;
|
|
*/
|
|
|
|
/**
|
|
* If <code>true</code>, makes the editor start in read-only state. Otherwise, it will check
|
|
* if the linked <code><textarea></code> element has the <code>disabled</code> attribute.
|
|
* @name CKEDITOR.config.readOnly
|
|
* @see CKEDITOR.editor#setReadOnly
|
|
* @type Boolean
|
|
* @default false
|
|
* @since 3.6
|
|
* @example
|
|
* config.readOnly = true;
|
|
*/
|
|
|
|
/**
|
|
* Fired when a CKEDITOR instance is created, but still before initializing it.
|
|
* To interact with a fully initialized instance, use the
|
|
* <code>{@link CKEDITOR#instanceReady}</code> event instead.
|
|
* @name CKEDITOR#instanceCreated
|
|
* @event
|
|
* @param {CKEDITOR.editor} editor The editor instance that has been created.
|
|
*/
|
|
|
|
/**
|
|
* Fired when a CKEDITOR instance is destroyed.
|
|
* @name CKEDITOR#instanceDestroyed
|
|
* @event
|
|
* @param {CKEDITOR.editor} editor The editor instance that has been destroyed.
|
|
*/
|
|
|
|
/**
|
|
* Fired when the language is loaded into the editor instance.
|
|
* @name CKEDITOR.editor#langLoaded
|
|
* @event
|
|
* @since 3.6.1
|
|
* @param {CKEDITOR.editor} editor This editor instance.
|
|
*/
|
|
|
|
/**
|
|
* Fired when all plugins are loaded and initialized into the editor instance.
|
|
* @name CKEDITOR.editor#pluginsLoaded
|
|
* @event
|
|
* @param {CKEDITOR.editor} editor This editor instance.
|
|
*/
|
|
|
|
/**
|
|
* Fired before the command execution when <code>{@link #execCommand}</code> is called.
|
|
* @name CKEDITOR.editor#beforeCommandExec
|
|
* @event
|
|
* @param {CKEDITOR.editor} editor This editor instance.
|
|
* @param {String} data.name The command name.
|
|
* @param {Object} data.commandData The data to be sent to the command. This
|
|
* can be manipulated by the event listener.
|
|
* @param {CKEDITOR.command} data.command The command itself.
|
|
*/
|
|
|
|
/**
|
|
* Fired after the command execution when <code>{@link #execCommand}</code> is called.
|
|
* @name CKEDITOR.editor#afterCommandExec
|
|
* @event
|
|
* @param {CKEDITOR.editor} editor This editor instance.
|
|
* @param {String} data.name The command name.
|
|
* @param {Object} data.commandData The data sent to the command.
|
|
* @param {CKEDITOR.command} data.command The command itself.
|
|
* @param {Object} data.returnValue The value returned by the command execution.
|
|
*/
|
|
|
|
/**
|
|
* Fired when the custom configuration file is loaded, before the final
|
|
* configurations initialization.<br />
|
|
* <br />
|
|
* Custom configuration files can be loaded thorugh the
|
|
* <code>{@link CKEDITOR.config.customConfig}</code> setting. Several files can be loaded
|
|
* by changing this setting.
|
|
* @name CKEDITOR.editor#customConfigLoaded
|
|
* @event
|
|
* @param {CKEDITOR.editor} editor This editor instance.
|
|
*/
|
|
|
|
/**
|
|
* Fired once the editor configuration is ready (loaded and processed).
|
|
* @name CKEDITOR.editor#configLoaded
|
|
* @event
|
|
* @param {CKEDITOR.editor} editor This editor instance.
|
|
*/
|
|
|
|
/**
|
|
* Fired when this editor instance is destroyed. The editor at this
|
|
* point is not usable and this event should be used to perform the clean-up
|
|
* in any plugin.
|
|
* @name CKEDITOR.editor#destroy
|
|
* @event
|
|
*/
|
|
|
|
/**
|
|
* Internal event to get the current data.
|
|
* @name CKEDITOR.editor#beforeGetData
|
|
* @event
|
|
*/
|
|
|
|
/**
|
|
* Internal event to perform the <code>#getSnapshot</code> call.
|
|
* @name CKEDITOR.editor#getSnapshot
|
|
* @event
|
|
*/
|
|
|
|
/**
|
|
* Internal event to perform the <code>#loadSnapshot</code> call.
|
|
* @name CKEDITOR.editor#loadSnapshot
|
|
* @event
|
|
*/
|
|
|
|
/**
|
|
* Event fired before the <code>#getData</code> call returns allowing additional manipulation.
|
|
* @name CKEDITOR.editor#getData
|
|
* @event
|
|
* @param {CKEDITOR.editor} editor This editor instance.
|
|
* @param {String} data.dataValue The data that will be returned.
|
|
*/
|
|
|
|
/**
|
|
* Event fired before the <code>#setData</code> call is executed allowing additional manipulation.
|
|
* @name CKEDITOR.editor#setData
|
|
* @event
|
|
* @param {CKEDITOR.editor} editor This editor instance.
|
|
* @param {String} data.dataValue The data that will be used.
|
|
*/
|
|
|
|
/**
|
|
* Event fired at the end of the <code>#setData</code> call execution. Usually it is better to use the
|
|
* <code>{@link CKEDITOR.editor.prototype.dataReady}</code> event.
|
|
* @name CKEDITOR.editor#afterSetData
|
|
* @event
|
|
* @param {CKEDITOR.editor} editor This editor instance.
|
|
* @param {String} data.dataValue The data that has been set.
|
|
*/
|
|
|
|
/**
|
|
* Internal event to perform the <code>#insertHtml</code> call
|
|
* @name CKEDITOR.editor#insertHtml
|
|
* @event
|
|
* @param {CKEDITOR.editor} editor This editor instance.
|
|
* @param {String} data The HTML to insert.
|
|
*/
|
|
|
|
/**
|
|
* Internal event to perform the <code>#insertText</code> call
|
|
* @name CKEDITOR.editor#insertText
|
|
* @event
|
|
* @param {CKEDITOR.editor} editor This editor instance.
|
|
* @param {String} text The text to insert.
|
|
*/
|
|
|
|
/**
|
|
* Internal event to perform the <code>#insertElement</code> call
|
|
* @name CKEDITOR.editor#insertElement
|
|
* @event
|
|
* @param {CKEDITOR.editor} editor This editor instance.
|
|
* @param {Object} element The element to insert.
|
|
*/
|
|
|
|
/**
|
|
* Event fired after the <code>{@link CKEDITOR.editor#readOnly}</code> property changes.
|
|
* @name CKEDITOR.editor#readOnly
|
|
* @event
|
|
* @since 3.6
|
|
* @param {CKEDITOR.editor} editor This editor instance.
|
|
*/
|